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Změny v 4.0 – Knight/Warrior

Vydáno: 4.9.2015 v 19:38 | Autor: Aries | Napsat komentář

Game Update 4.0 kromě první části příběhu Knight of the Fallen empire přinese také změny pro všechny postavy. Bioware má v plánu během následujících tří týdnů vydat články, které tyto změny popisují. První na řadě jsou Jedi Knight a Sith Warrior.

Cílem změn je zvýšit mobilitu tohoto archetypu na bojišti, aby mohli dosáhnout svého plného potenciálu. Hlavní metodou pro dosažení tohoto cíle je nová schopnost Balde Blitz/Mad Dash, v podstatě další „skákací“ schopnost.

V pokračování novinky najdete aktuální plány pro tyto změny. Vše se pochopitelně může do vydání změnit, i když je to velice nepravděpodobné

General Class + Combat Changes

Utility Grant Levels

Now you get utility choice points at the following levels to prevent excessive power inflation with each expansion, and to ensure a choice was present at level 65.

  • Tier 1: 17, 25, 33 (up from 11, 19, 27)
  • Tier 2: 41, 49 (up from 35, 43)
  • Tier 3: 57, 65 (up from 51, 60)

Discipline Active Ability Grant Levels

Starting at level 10, you get a new Discipline-specific Active Ability every 16 levels. The only changes from 3.x are that you get your 3rd ability at level 42 (up from 41) and your 4th ability at level 58 (up from 57).

Discipline Passive Ability Grant Levels

These now happen every 4 levels, beginning at level 12. The only change from 3.x is that instead of getting a level 59 Passive skill, you get one at level 60, and a new passive at level 64.

Sith Warrior/Jedi Knight

  • New Active Ability: Mad Dash/Blade Blitz! Dash forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered. Has a 45 second cooldown, and can be attained at level 61.
  • Master Strike has been renamed Blade Dance. The Jedi Knight’s Master Strike ability has been renamed „Blade Dance“ because Soresu Form reduces the Focus gained by „Strike“ abilities (Strike, Sundering Strike, and Warding Strike), but Master Strike does not generate or cost Focus – so its name is out of place with the conventions of the rest of the class. No change needs to be made for Sith Warriors who gain Rage with „Assault“ abilities (as Ravage does not contain the word “Assault” in it).

Marauder/Sentinel

Annihilation/Watchman

  • New Passive Skill: Devious Wounds/Smoldering Burns! Annihilate/Merciless Slash makes your bleeds/burns deal 10% more damage for 3 seconds after you activate it (percentage and duration subject to change).
  • Annihilate/Merciless Slash are now trained at level 42 (up from 41).
  • Force Rend/Force Melt are now trained at level 58 (up from 57).
  • Swift Demise/Accelerating Victory are now trained at level 60 (up from 59).

Carnage/Combat

  • New Passive Skill: Bloody Slashes/Burning Slices! Ravage/Blade Dance stacks a bleed/burn on the target (stacks up to 3 times). Each time Ravage/Blade Dance deals damage it will add a new stack to the bleed/burn. Deals damage when applied, each time a stack is added, and every 3 seconds for 9 seconds after Ravage/Blade Dance finishes adding stacks.
  • Gore/Precision is now trained at level 42 (up from 41).
  • Devastating Blast/Clashing Blast is now trained at level 58 (up from 57).
  • Sever/Saber Storm is now trained at level 60 (up from 59).

Fury/Concentration

  • New Passive Skill: Furious Rage/Centered Focus! Furious Strike/Concentrated Slice make your next Raging Burst/Focused Burst or Smash/Force Sweep deal 15% more critical damage.
  • Force Crush/Force Exhaustion is now trained at level 42 (up from 41).
  • Furious Strike/Concentrated Slice is now trained at level 58 (up from 57).
  • Furious Defense/Concentrated Defense is now trained at level 60 (up from 59).

Utility
Tier 1 – Skillful

  • New Utility: Unflinching Determination/Unwavering Resolve! Saber Ward grants immunity to stuns and incapacitating effects (fear, sleep, blind, etc.) for 6 seconds after you activate it.

Tier 2 – Masterful

  • New Utility: Thirst for Rage/Inspired Focus! Bloodthirst/Inspiration instantly grants 12 Rage/Focus when used.

Tier 3 – Heroic

  • New Utility: Through Victory/Cut Loose! Mad Dash/Blade Blitz can be used while immobilized and purges immobilization and slow effects when activated

Juggernaut/Guardian

Immortal/Defense

  • New Passive Skill: Defensive Slashes/Defensive Swings! Ravage/Blade Dance grants a stacking increase to defense chance with each hit (stacks up to 3 times). Each stack increases defense chance by 2% (up to 6% with 3 stacks). This effect lasts for 6 seconds (and each hit refreshes the duration – so it lasts 8.7 seconds total while scaling up to full strength, with no alacrity – and the full strength portion lasts a full 6 seconds)
  • Backhand/Hilt Bash is now trained at level 42 (up from 41).
  • Invincible/Warding Call is now trained at level 58 (up from 57).
  • Pillar of Strength/Beacon of Might is now trained at level 60 (up from 59).

Vengeance/Vigilance

  • New Passive Skill: Bloodmaster/Burnmaster! Each bleed/burn you have active on an enemy target increases the damage you deal with bleeds/burns by 5%. This effect only stacks once per bleed/burn type (up to 3 times). For example, you can only get one from Shatter/Plasma Brand, one from Eviscerate/Burning Purpose, and one from Draining Scream/Burning Blade, so you would not benefit 8 times if you had Shatter/Plasma Brand on 8 different targets
  • Bloodmaster Ability tooltip for clarity: For each of your bleeding effects active on an enemy target, you deal 5% more bleed damage, up to a maximum of 15% more bleed damage while Shatter, Draining Scream, and Eviscerate are each bleeding a target.
  • Shien Form is now trained at level 42 (up from 41).
  • Vengeful Slam/Vigilant Thrust is now trained at level 58 (up from 57).
  • Gushing Veins/Smoldering Saber is now trained at level 60 (up from 59).
  • Rampage/Zen Strike is now trained at level 16 (down from 36).
  • Draining Scream/Burning Blade is now trained at level 20 (up from 16).
  • Eviscerate/Burning Purpose is now trained at level 36 (up from 28).
  • Ravager/Master Focus is now trained at level 28 (up from 20).

Rage/Focus

  • New Passive Skill: Enveloping Rage/Protective Focus! Raging Burst/Focused Burst and Smash/Force Sweep grant 5% damage reduction for 6 seconds.
  • Force Crush/Force Exhaustion is now trained at level 42 (up from 41).
  • Furious Strike/Concentrated Slice is now trained at level 58 (up from 57).
  • Furious Power/Concentrated Power is now trained at level 60 (up from 59).

Utility
Tier 1 – Skillful

  • New Utility: Unshackling Rage/Focused Freedom! When activated, Enrage/Combat Focus removes movement-impairing effects (immobilizes and slows) and increases the Juggernaut’s/Guardian’s movement speed by 50% for the next 6 seconds.

Tier 2 – Masterful

  • New Utility: War Bringer/Ardent Advocate! Force Charge/Leap enables your next Vicious Throw/Dispatch to be used on a target with any health level for 15 seconds after activation.

Tier 3 – Heroic

  • New Utility: Through Victory/Cut Loose! Mad Dash/Blade Blitz can be used while immobilized and purges immobilization and slow effects when activated.


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